The Rag-Tag Fleet: In this scenario, the players are part of a large fleet of spacecraft of many different types, travelling from point A to B, on a trip that will take most if not all of the campaign. After all, you can't have your cruiser invaded by bad guys every week.ΔΆ. This does not mean you can't have adventures on your own ship, but they tend to be roleplay-driven and hardly involve combat. The spaceship is more like the town a D&D party goes to at the end of the adventure to rest, heal and get new equipment. Technically, if we're looking for the Dungeon - that metaphorical play environment where dice and hit points happen at the heart of any game based off D&D - then the "Dungeon" is space itself, because that's where the XP is. To be honest, this type of campaign kinda skirts the edge of what I'd call starship-based. But we see this style of game in other places as well - notably, Classic Traveller's adventure, Leviathan. Any Star Trek licensed RPG is perfect for this, for obvious reasons, as are OSR hacks such as Starships & Spacemenand Five-Year Missionfor White Star. The Players are part of the crew of a spaceship that travels to new and exciting places every adventure, where they will explore, solve problems or mysteries, or just shoot aliens and take their stuff. We see it in television, at it's best, in Star Trek and it's spin-off series. Planet of the Week: This is one of the earliest examples of the spaceship-based campaign.
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